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Simple solutions to the world's problems, in 507 words or less

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How to Make Gamers Run on Renewable Energy

Bat and Bear

Updated: Jul 12, 2021

The Problem: Too few households use renewable energy providers.

The Solution: Create in-game bonuses purely accessible to gamers who prove they run on renewable energy.

Although polling data continues to show that people say they care about climate change, actions are not following those sentiments and I would suggest sustainability and climate change are not day-to-day priorities for most people.

In order to win the fight against climate change, we need to stop talking about climate change and instead start doing things that appeal to people’s passions and which also, as a by-product, will help fight climate change.

This solution is one such example.

The idea is to get game creators (Call of Duty being one example, not the only one) to create bonus levels, equipment, and experiences within their games that can only be accessed by players who prove they use renewable energy in their home.

Proof would be very simple, with a mobile phone code texted to an individual’s phone once every three months by their renewable energy provider – much like banks do when you open online banking – which players would type into their devices, which would then grant them access to the extras.

The only way to get access to these particular add-ons would be to purchase renewable energy (i.e. there would be no in-app purchase option for these add-ons to bypass using renewable energy).

Such a process would create a big incentive for gamers to switch to renewable energy, as it would be the only way for them to gain access to in-game add-ons they are passionate about, and also offers them a chance to showcase those add-ons to other players.

For the games companies, although it is not a revenue stream it is a very low cost way to deliver on their CSR objectives; if hundreds of thousands or even millions of households switch to renewable energy because of their games, that is a big publicity coup for them.

The key to this idea is that it achieves a climate change behaviour change without any reference to the climate, instead touching on people’s passion (in this case gaming) and utilising that passion to drive a desirable change. Such a process could be applied to many other areas of life.

A further interesting element is that gamers could then become big drivers of the shift to renewable energy; those living in shared accommodation would push everyone to adopt renewable energy, and kids could push their parents as well. More and more people would then see that renewable energy often costs the same as other providers, so would start to see the shift as a win-win move.

The benefits within the game provide the nudge to get people to perform the behaviour, switching to renewable energy, in a far more effective way than banging on about the same old climate arguments that haven’t worked for the last 10 years.

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The Bat and Bear Story

There is a story about a Canadian phone company's telegraph lines being damaged by snow and the CEO asking his staff for solutions, saying no idea was too crazy to be considered.


The first two  proposals were to send a man with a baseball bat out to whack the telegraph poles, and to put a pot of honey on top so bears would shake them to retrieve the honey.


Neither idea worked, but they pointed the way to the eventual solution; flying a helicopter along the lines to blow away the snow.


That story was the inspiration for creating the Bat and Bear website to suggest short and simple solutions to the world’s biggest and smallest problems.


Not every idea will work exactly as set out in the posts, and some may not work at all, but the hope is they offer interesting and novel approaches that sow the seeds of eventual success.

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